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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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RT
2001
Springer
15 years 9 months ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...
GI
2007
Springer
15 years 11 months ago
A New Approach for Estimating Depth by Fusing Stereo and Defocus Information
: Several algorithms are common for estimating depth from stereo series, but many of them have difficulties when determining depth of objects having periodical structure. This con...
Ioana Gheta, Christian Frese, Michael Heizmann, J&...
PG
2007
IEEE
15 years 11 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
IBPRIA
2005
Springer
15 years 10 months ago
Hardware-Accelerated Template Matching
In the last decade, consumer graphics cards have increased their power because of the computer games industry. These cards are now programmable and capable of processing huge amoun...
Raúl Cabido, Antonio S. Montemayor, Á...
CGF
2006
94views more  CGF 2006»
15 years 4 months ago
A Weighted Error Metric and Optimization Method for Antialiasing Patterns
Displaying a synthetic image on a computer display requires determining the colors of individual pixels. To avoid aliasing, multiple samples of the image can be taken per pixel, a...
Samuli Laine, Timo Aila