We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms toma...
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-...
In this paper, we propose an inherent parallel scheme for 3D image segmentation of large volume data on a GPU cluster. This method originates from an extended Lattice Boltzmann Mod...
With the recent success of Monte-Carlo tree search algorithms in Go and other games, and the increasing number of cores in standard CPUs, the efficient parallelization of the sear...
Abstract. In this paper we present an algorithm for 3-dimensional orthogonal graph drawing based on the movement of vertices from an initial layout along the main diagonal of a cub...
This papers investigates the computation of lower/upper expectations that must cohere with a collection of probabilistic assessments and a collection of judgements of epistemic in...