In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
This paper deals with the motion detection problem. This issue is of key importance in many application fields. To solve this problem, we compute the dominant motion in the sequen...
A class of techniques in computer vision and graphics is based on capturing multiple images of a scene under different illumination conditions. These techniques explore variations...
A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Re...
Jane Wilhelms, Allen Van Gelder, Paul Tarantino, J...
Minimum spanning tree algorithms have been proposed for the lossy compression of image sets. In these algorithms, a complete graph is constructed from the entire image set and an ...
Anthony Schmieder, Howard Cheng, Barry Gergel, Xia...