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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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EGH
2004
Springer
15 years 8 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
PG
2002
IEEE
15 years 9 months ago
Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs
Densely-sampled image representations such as the light field or Lumigraph have been effective in enabling photorealistic image synthesis. Unfortunately, lighting interpolation w...
Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, ...
VISUALIZATION
1992
IEEE
15 years 9 months ago
Display of Scientific Data Structures for Algorithm Visualization
algorithms as networks of modules. The data flow architecture is popular because of the flexibility of mixing calculation modules with display modules, and because of its easy grap...
William L. Hibbard, Charles R. Dyer, Brian E. Paul
SIBGRAPI
2003
IEEE
15 years 10 months ago
A Hole-Filling Strategy for Reconstruction of Smooth Surfaces in Range Images
Creating models of real scenes is a complex task for which the use of traditional modelling techniques is inappropriate. For this task, laser rangefinders are frequently used to s...
Jianning Wang, Manuel M. Oliveira
DCC
2000
IEEE
15 years 9 months ago
Trees, Windows, and Tiles for Wavelet Image Compression
We investigate the task of compressing an image by using different probability models for compressing different regions of the image. In an earlier paper, we introduced a class of...
Wee Sun Lee