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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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DAGM
2009
Springer
15 years 11 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Alexander Schick, Rainer Stiefelhagen
HISB
2011
92views more  HISB 2011»
14 years 4 months ago
Unsupervised Grow-Cut: Cellular Automata-Based Medical Image Segmentation
— This paper presents a new cellular automata-based unsupervised image segmentation technique that is motivated by the interactive grow-cut algorithm. In contrast to the traditio...
Payel Ghosh, Sameer Antani, L. Rodney Long, George...
139
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GRAPHICSINTERFACE
2007
15 years 6 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
CIMAGING
2010
202views Hardware» more  CIMAGING 2010»
15 years 6 months ago
An optimal algorithm for reconstructing images from binary measurements
We have studied a camera with a very large number of binary pixels referred to as the gigavision camera [1] or the gigapixel digital film camera [2, 3]. Potential advantages of th...
Feng Yang, Yue M. Lu, Luciano Sbaiz, Martin Vetter...
143
Voted
GD
2003
Springer
15 years 10 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades