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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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SIBGRAPI
2007
IEEE
15 years 11 months ago
Graph-based Object Tracking Using Structural Pattern Recognition
This paper proposes a model-based methodology for recognizing and tracking objects in digital image sequences. Objects are represented by attributed relational graphs (or ARGs), w...
Ana Beatriz V. Graciano, Roberto Marcondes Cesar J...
ICIP
2002
IEEE
16 years 6 months ago
Simultaneous mesh simplification and noise smoothing of range images
In this paper, we propose a novel algorithm to smooth and simplify simultaneously range images and also triangle meshes derived from those images. These data sets often suffer fro...
Yiyong Sun, Joon Ki Paik, Andreas Koschan, David L...
NPAR
2004
ACM
15 years 10 months ago
Ryan: rendering your animation nonlinearly projected
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Mot...
Patrick Coleman, Karan Singh
DCC
2006
IEEE
16 years 4 months ago
Fast Lossless Compression of Scientific Floating-Point Data
In scientific computing environments, large amounts of floating-point data often need to be transferred between computers as well as to and from storage devices. Compression can r...
Paruj Ratanaworabhan, Jian Ke, Martin Burtscher
EUROGRAPHICS
2010
Eurographics
16 years 2 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch