This paper proposes a model-based methodology for recognizing and tracking objects in digital image sequences. Objects are represented by attributed relational graphs (or ARGs), w...
Ana Beatriz V. Graciano, Roberto Marcondes Cesar J...
In this paper, we propose a novel algorithm to smooth and simplify simultaneously range images and also triangle meshes derived from those images. These data sets often suffer fro...
Yiyong Sun, Joon Ki Paik, Andreas Koschan, David L...
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Mot...
In scientific computing environments, large amounts of floating-point data often need to be transferred between computers as well as to and from storage devices. Compression can r...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...