Sciweavers

2756 search results - page 201 / 552
» A New Anti-Aliasing Algorithm for Computer Graphics Images
Sort
View
VISUALIZATION
2002
IEEE
15 years 10 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
VISUALIZATION
1997
IEEE
15 years 9 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
PG
2007
IEEE
15 years 11 months ago
Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes
A new geometry-based finite difference method for a fast and reliable detection of perceptually salient curvature extrema on surfaces approximated by dense triangle meshes is pro...
Shin Yoshizawa, Alexander G. Belyaev, Hideo Yokota...
SI3D
1997
ACM
15 years 9 months ago
Direct Haptic Rendering of Sculptured Models
A new tracing algorithm is described that supports haptic rendering of NURBS surfaces without the use of any intermediate representation. By using this tracing algorithm in conjun...
Thomas V. Thompson II, David E. Johnson, Elaine Co...
CGI
2004
IEEE
15 years 9 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...