Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
In this work, we propose a new super-resolution algorithm to simultaneously estimate all frames of a video sequence. The new algorithm is based on the Bayesian maximum a posterior...
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
Fine-grained categorization refers to the task of classifying objects that belong to the same basic-level class (e.g. different bird species) and share similar shape or visual app...
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...