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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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SIGGRAPH
1996
ACM
15 years 9 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
ICIP
2005
IEEE
16 years 6 months ago
Simultaneous super-resolution for video sequences
In this work, we propose a new super-resolution algorithm to simultaneously estimate all frames of a video sequence. The new algorithm is based on the Bayesian maximum a posterior...
Joceli Mayer, Marcelo Victor Wüst Zibetti
APVIS
2007
15 years 6 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
CVPR
2012
IEEE
13 years 7 months ago
A codebook-free and annotation-free approach for fine-grained image categorization
Fine-grained categorization refers to the task of classifying objects that belong to the same basic-level class (e.g. different bird species) and share similar shape or visual app...
Bangpeng Yao, Gary R. Bradski, Fei-Fei Li
SIBGRAPI
2002
IEEE
15 years 10 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu