Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
The recent emergence of multi-core processors enables a new trend in the usage of computers. Computer vision applications, which require heavy computation and lots of bandwidth, u...
The problem of pose estimation arises in many areas of computer vision, including object recognition, object tracking, site inspection and updating, and autonomous navigation when...
Philip David, Daniel DeMenthon, Ramani Duraiswami,...
A major source of information (often the most crucial and informative part) in scholarly articles from scientific journals, proceedings and books are the figures that directly pro...
Amr Ahmed, Eric P. Xing, William W. Cohen, Robert ...