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ISMDA
2005
Springer
15 years 10 months ago
Using Treemaps to Visualize Phylogenetic Trees
Over recent years the field of phylogenetics has witnessed significant algorithmic and technical progress. A new class of efficient phylogeny programs allows for computation of l...
Adam Arvelakis, Martin Reczko, Alexandros Stamatak...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 5 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
ECCV
1996
Springer
16 years 6 months ago
Learning Dynamics of Complex Motions from Image Sequences
In Proc. European Conf. Computer Vision, 1996, pp. 357{368, Cambridge, UK The performance of Active Contours in tracking is highly dependent on the availability of an appropriate ...
David Reynard, Andrew Wildenberg, Andrew Blake, Jo...
SMI
2007
IEEE
208views Image Analysis» more  SMI 2007»
15 years 10 months ago
A Partition-of-Unity Based Algorithm for Implicit Surface Reconstruction Using Belief Propagation
In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Yi-Ling Chen, Shang-Hong Lai
ECCV
2006
Springer
16 years 6 months ago
Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction
Estimating photo-consistency is one of the most important ingredients for any 3D stereo reconstruction technique that is based on a volumetric scene representation. This paper pres...
Alexander Hornung, Leif Kobbelt