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EGH
2010
Springer
15 years 2 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
15 years 10 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
COMPGEOM
2008
ACM
15 years 5 months ago
Delpsc: a delaunay mesher for piecewise smooth complexes
This video presents the working of a new algorithm/software called DelPSC that meshes piecewise smooth complexes in three dimensions with Delaunay simplices. Piecewise smooth comp...
Tamal K. Dey, Joshua A. Levine
TSMC
1998
122views more  TSMC 1998»
15 years 3 months ago
Dynamic adjustment of stereo display parameters
A review of the facts about human stereo vision leads to the conclusion that the human stereo processing mechanism is very flexible in the presence of other depth cues. Stereopsis ...
Colin Ware, Cyril Gobrecht, Mark Andrew Paton
SCALESPACE
2007
Springer
15 years 10 months ago
3D Object Recognition by Eigen-Scale-Space of Contours
People often recognize 3D objects by their boundary shape. Designing an algorithm for such a task is interesting and useful for retrieving objects from a shape database. In this pa...
Tim K. Lee, Mark S. Drew