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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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CVPR
2010
IEEE
15 years 12 months ago
Model Evolution: An Incremental Approach to Non-Rigid Structure from Motion
In this paper, we present a new framework for non-rigid structure from motion (NRSFM) that simultaneously addresses three significant challenges: severe occlusion, perspective ca...
Shengqi Zhu, Li Zhang, Brandon Smith
CG
2008
Springer
15 years 3 months ago
Parallel techniques for physically based simulation on multi-core processor architectures
As multi-core processor systems become more and more widespread, the demand for efficient parallel algorithms also propagates into the field of computer graphics. This is especial...
Bernhard Thomaszewski, Simon Pabst, Wolfgang Bloch...
CVPR
1996
IEEE
16 years 5 months ago
Video Browsing Using Edges and Motion
Automatic video browsing requires algorithms for detecting a variety of events, including production effects (e.g., scene breaks and captions) and moving objects. We present new m...
Ramin Zabih, Justin Miller, Kevin Mai
AFRIGRAPH
2003
ACM
15 years 7 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
3DPVT
2006
IEEE
169views Visualization» more  3DPVT 2006»
15 years 9 months ago
Angle Independent Bundle Adjustment Refinement
Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinem...
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, ...