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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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114
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3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
15 years 6 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
121
Voted
GECCO
2008
Springer
257views Optimization» more  GECCO 2008»
15 years 3 months ago
Rapid evaluation and evolution of neural models using graphics card hardware
This paper compares three common evolutionary algorithms and our modified GA, a Distributed Adaptive Genetic Algorithm (DAGA). The optimal approach is sought to adapt, in near rea...
Thomas F. Clayton, Leena N. Patel, Gareth Leng, Al...
117
Voted
CGVR
2006
15 years 3 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
3DOR
2008
15 years 5 months ago
Markov Random Fields for Improving 3D Mesh Analysis and Segmentation
Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In t...
Guillaume Lavoué, Christian Wolf
CVPR
2001
IEEE
16 years 4 months ago
A New 3-D Pattern Recognition Technique With Application to Computer Aided Colonoscopy
To utilize CT or MRI images for computer aided diagnosis applications, robust features that represent 3-D image data need to be constructed and subsequently used by a classificati...
Salih Burak Göktürk, Carlo Tomasi