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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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157
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CGF
2008
151views more  CGF 2008»
15 years 3 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
143
Voted
VIS
2004
IEEE
143views Visualization» more  VIS 2004»
16 years 4 months ago
Rough Interface Reconstruction Using the Level Set Method
We present a new level set method for reconstructing interfaces from point aggregations. Although level-set-based methods are advantageous because they can handle complicated topo...
David Thompson, Raghu Machiraju, Yootai Kim
116
Voted
CHI
2004
ACM
16 years 3 months ago
Designing a compelling user interface for morphing
We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, wit...
David Vronay, Shuo Wang
3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
15 years 9 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
157
Voted
MMSEC
2005
ACM
137views Multimedia» more  MMSEC 2005»
15 years 9 months ago
A fragile watermarking scheme for 3D meshes
In this paper, we propose a new fragile watermarking scheme for 3D meshes. Firstly, the watermark information is adaptively embedded into the mesh geometry by slightly adjusting t...
Hao-Tian Wu, Yiu-ming Cheung