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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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CGI
2004
IEEE
15 years 6 months ago
Computing Polygonal Surfaces from Unions of Balls
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Roger C. Tam, Wolfgang Heidrich
101
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
114
Voted
RT
2004
Springer
15 years 8 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
VISUALIZATION
2003
IEEE
15 years 7 months ago
Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Anthony Sherbondy, Michael Houston, Sandy Napel
CAE
2007
15 years 5 months ago
Extracting the Essence from Sets of Images
We use a set of photographs showing similar scenes as a model for a single photograph this scene. A distance measure for this model is defined by correlating the neigborhoods of p...
Marc Alexa