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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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CVPR
2005
IEEE
16 years 4 months ago
Modelling Dynamic Scenes by Registering Multi-View Image Sequences
In this paper, we present a new variational method for multi-view stereovision and non-rigid three-dimensional motion estimation from multiple video sequences. Our method minimize...
Jean-Philippe Pons, Renaud Keriven, Olivier D. Fau...
MICCAI
2008
Springer
16 years 3 months ago
New Algorithms to Map Asymmetries of 3D Surfaces
Abstract. In this paper, we propose a set of new generic automated processing tools to characterise the local asymmetries of anatomical structures (represented by surfaces) at an i...
Benoît Combès, Sylvain Prima
137
Voted
I3D
2010
ACM
15 years 12 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
VISUALIZATION
2005
IEEE
15 years 8 months ago
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...
RT
1995
Springer
15 years 6 months ago
A Framework for Global Illumination in Animated Environments
We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
Jeffry Nimeroff, Julie Dorsey, Holly E. Rushmeier