Sciweavers

2756 search results - page 62 / 552
» A New Anti-Aliasing Algorithm for Computer Graphics Images
Sort
View
SI3D
1995
ACM
15 years 8 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
JCC
2008
92views more  JCC 2008»
15 years 4 months ago
Two-electron integral evaluation on the graphics processor unit
: We propose the algorithm to evaluate the Coulomb potential in the ab initio density functional calculation on the graphics processor unit (GPU). The numerical accuracy required f...
Koji Yasuda
DCC
1999
IEEE
15 years 9 months ago
Quadtree Classification and TCQ Image Coding
The set partitioning in hierarchical trees (SPIHT) wavelet image coding algorithm can be interpreted as implicitly using classification in its bit-plane coding procedure. The sourc...
Brian A. Banister, Thomas R. Fischer
SIBGRAPI
2000
IEEE
15 years 8 months ago
Ray Path Categorization
Edge detection and image segmentation algorithms usually operate on an image to extract geometrical information based on pixel colors. For ray-traced images, the presence of geomet...
Diego Nehab, Marcelo Gattass
131
Voted
CGF
2010
98views more  CGF 2010»
15 years 4 months ago
Image Synthesis for Branching Structures
We present a set of techniques for the synthesis of artificial images that depict branching structures like rivers, cracks, lightning, mountain ranges, or blood vessels. The centr...
Dominik Sibbing, Darko Pavic, Leif Kobbelt