Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
ct A very fast, low complexity algorithm for resolution scalable and random access decoding is presented. The algorithm is based on AGP (Alphabet and Group Partitioning) [1], where...
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
In this paper, an efficient global algorithm for vectorizing line drawings is presented. It first extracts a seed segment of a graphic entity from a raster image to obtain its dir...
Jiqiang Song, Feng Su, Jibing Chen, Chiew-Lan Tai,...
This paper reports on a new technique for unconstrained license plate detection in a surveillance context. The proposed algorithm quickly finds license plates by performing the fo...