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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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SIBGRAPI
2005
IEEE
15 years 10 months ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
DCC
2005
IEEE
16 years 4 months ago
Coding the Wavelet Spatial Orientation Tree with Low Computational Complexity
ct A very fast, low complexity algorithm for resolution scalable and random access decoding is presented. The algorithm is based on AGP (Alphabet and Group Partitioning) [1], where...
Yushin Cho, Amir Said, William A. Pearlman
SI3D
2009
ACM
15 years 9 months ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
CVPR
2000
IEEE
16 years 6 months ago
Line Net Global Vectorization: an Algorithm and Its Performance Evaluation
In this paper, an efficient global algorithm for vectorizing line drawings is presented. It first extracts a seed segment of a graphic entity from a raster image to obtain its dir...
Jiqiang Song, Feng Su, Jibing Chen, Chiew-Lan Tai,...
SPIEVIP
2010
15 years 7 months ago
Unconstrained license plate detection using the Hausdorff distance
This paper reports on a new technique for unconstrained license plate detection in a surveillance context. The proposed algorithm quickly finds license plates by performing the fo...
Marc Lalonde, Samuel Foucher, Langis Gagnon