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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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CGA
2006
15 years 4 months ago
An Introductory Tour of Interactive Rendering
: The past decade has seen major improvements, in both speed and quality, in the area of interactive rendering. The focus of this article is on the evolution of the consumer-level ...
Eric Haines
TOG
2002
162views more  TOG 2002»
15 years 4 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
SIGGRAPH
1994
ACM
15 years 8 months ago
A framework for the analysis of error in global illumination algorithms
In this paper we identify sources of error in global illumination algorithms and derive bounds for each distinct category. Errors arise from three sources: inaccuracies in the bou...
James Arvo, Kenneth E. Torrance, Brian E. Smits
SIGGRAPH
1994
ACM
15 years 8 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
WSCG
2004
159views more  WSCG 2004»
15 years 6 months ago
A Fast Method for Applying Rigid Transformations to Volume Data
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
Jan Fischer, Ángel del Río