We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
In large peer-to-peer (P2P) overlay networks, nodes usually share resources to support all kinds of applications. In such networks, a subset of the nodes may assume the role of br...
Pawel Garbacki, Dick H. J. Epema, Maarten van Stee...
We present Policy Gradient Actor-Critic (PGAC), a new model-free Reinforcement Learning (RL) method for creating limited-memory stochastic policies for Partially Observable Markov ...
Dynamic voltage scaling (DVS) for real-time systems has been extensively studied to save energy. Previous studies consider the probabilistic distributions of tasks’ execution ti...
In this paper, two block-based texture methods are proposed for content-based image retrieval (CBIR). The approaches use the Local Binary Pattern (LBP) texture feature as the sourc...