Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
The wide adoption of XML has increased the interest of the database community on tree-structured data management techniques. Querying capabilities are provided through tree-patter...
The main idea of iceberg data cubing methods relies on optimization techniques for computing only the cuboids cells above certain minimum support threshold. Even using such approac...
Multi-Agent Plan Recognition (MAPR) seeks to identify the dynamic team structures and team behaviors from the observations of the activity-sequences of a set of intelligent agents...