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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 5 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
AFRIGRAPH
2009
ACM
15 years 5 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
125
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CIKM
2006
Springer
15 years 5 months ago
Heuristic containment check of partial tree-pattern queries in the presence of index graphs
The wide adoption of XML has increased the interest of the database community on tree-structured data management techniques. Querying capabilities are provided through tree-patter...
Dimitri Theodoratos, Stefanos Souldatos, Theodore ...
DAWAK
2006
Springer
15 years 5 months ago
On the Computation of Maximal-Correlated Cuboids Cells
The main idea of iceberg data cubing methods relies on optimization techniques for computing only the cuboids cells above certain minimum support threshold. Even using such approac...
Ronnie Alves, Orlando Belo
AAAI
2010
15 years 3 months ago
Multi-Agent Plan Recognition: Formalization and Algorithms
Multi-Agent Plan Recognition (MAPR) seeks to identify the dynamic team structures and team behaviors from the observations of the activity-sequences of a set of intelligent agents...
Bikramjit Banerjee, Landon Kraemer, Jeremy Lyle