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PCM
2005
Springer
123views Multimedia» more  PCM 2005»
15 years 3 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park
ICIP
2002
IEEE
15 years 11 months ago
Generalized bitplane-by-bitplane shift method for JPEG2000 ROI coding
One interesting feature of the new JPEG2000 image coding standard is support of region of interest (ROI) coding using the maximum shift (Maxshift) method, which allows for arbitra...
Zhou Wang, Serene Banerjee, Brian L. Evans, Alan C...
VISUALIZATION
1999
IEEE
15 years 2 months ago
Feature Comparisons of 3-D Vector Fields Using Earth Mover's Distance
ct A method for comparing three-dimensional vector fields constructed from simple critical points is described. This method is a natural extension of the previous work [1] which de...
Rajesh Batra, Lambertus Hesselink
CHI
2004
ACM
15 years 10 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
TCSV
2010
14 years 4 months ago
Subsampled Block-Matching for Zoom Motion Compensated Prediction
Motion compensated prediction plays a vital role in achieving enormous video compression efficiency in advanced video coding standards. Most practical motion compensated prediction...
Lai-Man Po, Ka-Man Wong, Kwok-Wai Cheung, Ka-Ho Ng