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» A New Computational Approach to the Game of Go
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ATAL
2009
Springer
15 years 4 months ago
Stronger CDA strategies through empirical game-theoretic analysis and reinforcement learning
We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...
L. Julian Schvartzman, Michael P. Wellman
102
Voted
JIT
2004
Springer
131views Database» more  JIT 2004»
15 years 3 months ago
Testing of Service-Oriented Architectures - A Practical Approach
Service Oriented Architectures (SOAs) have recently emerged as a new promising paradigm for supporting distributed computing. Web services, as well as integration-packages relying ...
Schahram Dustdar, Stephan Haslinger
63
Voted
CG
1998
Springer
15 years 1 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
DIGRA
2005
Springer
15 years 3 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito
ICCV
2007
IEEE
15 years 11 months ago
Game-Theoretic Multiple Target Tracking
Video-based multiple target tracking (MTT) is a challenging task when similar targets are present in close vicinity. Because their visual observations are mixed and difficult to s...
Ming Yang, Ting Yu, Ying Wu