We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...
Service Oriented Architectures (SOAs) have recently emerged as a new promising paradigm for supporting distributed computing. Web services, as well as integration-packages relying ...
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Video-based multiple target tracking (MTT) is a challenging task when similar targets are present in close vicinity. Because their visual observations are mixed and difficult to s...