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» A New Computational Approach to the Game of Go
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TOG
2010
117views more  TOG 2010»
14 years 4 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...
CHI
2008
ACM
15 years 10 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
HRI
2007
ACM
15 years 1 months ago
The RUBI project: a progress report
The goal of the RUBI project is to accelerate progress in the development of social robots by addressing the problem at multiple levels, including the development of new scientifi...
Javier R. Movellan, Fumihide Tanaka, Ian R. Fasel,...
ICDM
2008
IEEE
176views Data Mining» more  ICDM 2008»
15 years 4 months ago
Inlier-Based Outlier Detection via Direct Density Ratio Estimation
We propose a new statistical approach to the problem of inlier-based outlier detection, i.e., finding outliers in the test set based on the training set consisting only of inlier...
Shohei Hido, Yuta Tsuboi, Hisashi Kashima, Masashi...
ECCV
2010
Springer
15 years 1 days ago
Bilinear Kernel Reduced Rank Regression for Facial Expression Synthesis
In the last few years, Facial Expression Synthesis (FES) has been a flourishing area of research driven by applications in character animation, computer games, and human computer ...