Sciweavers

241 search results - page 7 / 49
» A New Computational Approach to the Game of Go
Sort
View
UAI
2004
14 years 11 months ago
Computing Best-Response Strategies in Infinite Games of Incomplete Information
We describe an algorithm for computing bestresponse strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents...
Daniel M. Reeves, Michael P. Wellman
68
Voted
AIIDE
2007
14 years 12 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
COLING
2010
14 years 4 months ago
Going Beyond Traditional QA Systems: Challenges and Keys in Opinion Question Answering
The treatment of factual data has been widely studied in different areas of Natural Language Processing (NLP). However, processing subjective information still poses important cha...
Alexandra Balahur, Ester Boldrini, Andrés M...
TABLETOP
2007
IEEE
15 years 3 months ago
Going Deeper: a Taxonomy of 3D on the Tabletop
Extending the tabletop to the third dimension has the potential to improve the quality of applications involving 3D data and tasks. Recognizing this, a number of researchers have ...
Tovi Grossman, Daniel Wigdor
CIBCB
2005
IEEE
15 years 3 months ago
Functional Distances for Genes Based on GO Feature Maps and their Application to Clustering
— With the invention of high throughput methods, researchers are capable of producing large amounts of biological data. During the analysis of such data, the need for a functiona...
Nora Speer, Holger Fröhlich, Christian Spieth...