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SIGGRAPH
1996
ACM
15 years 1 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
ICDE
2006
IEEE
110views Database» more  ICDE 2006»
15 years 11 months ago
Mining Dense Periodic Patterns in Time Series Data
Existing techniques to mine periodic patterns in time series data are focused on discovering full-cycle periodic patterns from an entire time series. However, many useful partial ...
Chang Sheng, Wynne Hsu, Mong-Li Lee
WAE
1998
118views Algorithms» more  WAE 1998»
14 years 11 months ago
Guarding Scenes against Invasive Hypercubes
In recent years realistic input models for geometric algorithms have been studied. The most important models introduced are fatness, low density, unclutteredness, and small simple...
Mark de Berg, Haggai David, Matthew J. Katz, Mark ...
ICML
2005
IEEE
15 years 10 months ago
A smoothed boosting algorithm using probabilistic output codes
AdaBoost.OC has shown to be an effective method in boosting "weak" binary classifiers for multi-class learning. It employs the Error Correcting Output Code (ECOC) method...
Rong Jin, Jian Zhang
CC
2006
Springer
124views System Software» more  CC 2006»
15 years 1 months ago
Hybrid Optimizations: Which Optimization Algorithm to Use?
We introduce a new class of compiler heuristics: hybrid optimizations. Hybrid optimizations choose dynamically at compile time which optimization algorithm to apply from a set of d...
John Cavazos, J. Eliot B. Moss, Michael F. P. O'Bo...