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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 3 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
FM
2003
Springer
92views Formal Methods» more  FM 2003»
15 years 3 months ago
Composing Invariants
We explore the question of the composition of invariance specifications in a context of concurrent and reactive systems. Depending on how compositionality is stated and how invar...
Michel Charpentier
VISUALIZATION
2000
IEEE
15 years 2 months ago
Anisotropic geometric diffusion in surface processing
A new multiscale method in surface processing is presented here which combines the image processing methodology based on nonlinear diffusion equations and the theory of geometric ...
Ulrich Clarenz, Udo Diewald, Martin Rumpf
SIGGRAPH
1999
ACM
15 years 2 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher
ICCBR
1999
Springer
15 years 2 months ago
Integrating Information Resources: A Case Study of Engineering Design Support
Abstract. The development of successful case-based design aids depends both on the CBR processes themselves and on crucial questions of integrating the CBR system into the larger t...
David B. Leake, Lawrence Birnbaum, Kristian J. Ham...