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CGF
2008
122views more  CGF 2008»
14 years 9 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin
CGF
2008
188views more  CGF 2008»
14 years 9 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CORR
2010
Springer
53views Education» more  CORR 2010»
14 years 9 months ago
Phase-Only Planar Antenna Array Synthesis with Fuzzy Genetic Algorithms
This paper describes a new method for the synthesis of planar antenna arrays using fuzzy genetic algorithms (FGAs) by optimizing phase excitation coefficients to best meet a desir...
Boufeldja Kadri, Miloud Boussahla, Fethi Tarik Ben...
CPHYSICS
2008
80views more  CPHYSICS 2008»
14 years 9 months ago
Fast clear-sky solar irradiation computation for very large digital elevation models
This paper presents a fast algorithm to compute the global clear-sky irradiation, appropriate for extended high-resolution Digital Elevation Models (DEMs). The latest equations pu...
Luis F. Romero, Siham Tabik, Jesús M. V&iac...
ACTAC
2006
126views more  ACTAC 2006»
14 years 9 months ago
Named Entity Recognition for Hungarian Using Various Machine Learning Algorithms
In this paper we introduce a statistical Named Entity recognizer (NER) system for the Hungarian language. We examined three methods for identifying and disambiguating proper nouns...
Richárd Farkas, György Szarvas, Andr&a...