Abstract. We present a new method for computing an optimal deformation between two arbitrary surfaces embedded in Euclidean 3-dimensional space. Our main contribution is in buildin...
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...
In this paper we describe a system to reliably localize the position of the speaker’s face and mouth in videophone sequences. A statistical scheme based on a subspace method is p...
A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected featur...
This paper proposes a new method for the selection of sets of omnidirectional views, which contribute together to the efficient representation of a 3D scene. When the 3D surface i...