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» A New Parallel Volume Rendering Algorithm
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CGF
2006
98views more  CGF 2006»
14 years 9 months ago
An Improved Physically-Based Soft Shadow Volume Algorithm
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and present an improved method that alleviates these prob...
Jaakko Lehtinen, Samuli Laine, Timo Aila
TVCG
2010
142views more  TVCG 2010»
14 years 8 months ago
Illustrative Volume Visualization Using GPU-Based Particle Systems
—Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and...
Roy van Pelt, Anna Vilanova, Huub van de Wetering
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
15 years 3 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
SBACPAD
2003
IEEE
180views Hardware» more  SBACPAD 2003»
15 years 2 months ago
New Parallel Algorithms for Frequent Itemset Mining in Very Large Databases
Frequent itemset mining is a classic problem in data mining. It is a non-supervised process which concerns in finding frequent patterns (or itemsets) hidden in large volumes of d...
Adriano Veloso, Wagner Meira Jr., Srinivasan Parth...
WSCG
2004
172views more  WSCG 2004»
14 years 11 months ago
A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It gives up geometry data which could be very large and tends to cause unacceptable c...
Zhefan Jin, Jiaoying Shi