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ICIP
2009
IEEE
14 years 7 months ago
Depth image-based rendering with low resolution depth
This paper proposes a new approach for depth image-based rendering (DIBR) with low resolution depth using the 3D propagation algorithm. Our novel depth edge enhancement method ef ...
Quang H. Nguyen, Minh N. Do, Sanjay J. Patel
SI3D
1995
ACM
15 years 1 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
HIPC
2007
Springer
15 years 3 months ago
No More Energy-Performance Trade-Off: A New Data Placement Strategy for RAID-Structured Storage Systems
Many real-world applications like Video-On-Demand (VOD) and Web servers require prompt responses to access requests. However, with an explosive increase of data volume and the emer...
Tao Xie 0004, Yao Sun
HAPTICS
2002
IEEE
15 years 2 months ago
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...
IPPS
2003
IEEE
15 years 2 months ago
A Compilation Framework for Distributed Memory Parallelization of Data Mining Algorithms
With the availability of large datasets in a variety of scientific and commercial domains, data mining has emerged as an important area within the last decade. Data mining techni...
Xiaogang Li, Ruoming Jin, Gagan Agrawal