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IPCV
2010
13 years 4 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
BMCBI
2007
177views more  BMCBI 2007»
13 years 6 months ago
Biowep: a workflow enactment portal for bioinformatics applications
Background: The huge amount of biological information, its distribution over the Internet and the heterogeneity of available software tools makes the adoption of new data integrat...
Paolo Romano 0001, Ezio Bartocci, Guglielmo Bertol...
MICRO
2009
IEEE
148views Hardware» more  MICRO 2009»
14 years 26 days ago
Flip-N-Write: a simple deterministic technique to improve PRAM write performance, energy and endurance
The phase-change random access memory (PRAM) technology is fast maturing to production levels. Main advantages of PRAM are non-volatility, byte addressability, in-place programmab...
Sangyeun Cho, Hyunjin Lee
WOTUG
2007
13 years 7 months ago
Concurrency Control and Recovery Management for Open e-Business Transactions
Concurrency control mechanisms such as turn-taking, locking, serialization, transactional locking mechanism, and operational transformation try to provide data consistency when con...
Amir R. Razavi, Sotiris Moschoyiannis, Paul J. Kra...
FCCM
2004
IEEE
130views VLSI» more  FCCM 2004»
13 years 10 months ago
Hyperreconfigurable Architectures for Fast Run Time Reconfiguration
Dynamically reconfigurable architectures or systems are able to reconfigure their function and/or structure to suit changing needs of a computation during run time. The increasing...
Sebastian Lange, Martin Middendorf