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» A New Voronoi-based Surface Reconstruction Algorithm
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CGF
2006
107views more  CGF 2006»
14 years 11 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
ACCV
2007
Springer
15 years 6 months ago
TransforMesh : A Topology-Adaptive Mesh-Based Approach to Surface Evolution
Abstract. Most of the algorithms dealing with image based 3-D reconstruction involve the evolution of a surface based on a minimization criterion. The mesh parametrization, while a...
Andrei Zaharescu, Edmond Boyer, Radu Horaud
SGP
2003
15 years 1 months ago
Multi-Chart Geometry Images
We introduce multi-chart geometry images, a new representation for arbitrary surfaces. It is created by resampling a surface onto a regular 2D grid. Whereas the original scheme of...
Pedro V. Sander, Zoë J. Wood, Steven J. Gortl...
CGF
2010
115views more  CGF 2010»
14 years 12 months ago
Visualization and Analysis-Oriented Reconstruction of Material Interfaces
Reconstructing boundaries along material interfaces from volume fractions is a difficult problem, especially because the under-resolved nature of the input data allows for many co...
Jeremy S. Meredith, Hank Childs
3DPVT
2006
IEEE
147views Visualization» more  3DPVT 2006»
15 years 5 months ago
Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning
We recently proposed a new and efficient next-bestview algorithm for 3D reconstruction of indoor scenes using active range sensing. We overcome the computation difficulty of evalu...
Kok-Lim Low, Anselmo Lastra