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GRAPP
2009
16 years 5 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
TEI
2009
ACM
99views Hardware» more  TEI 2009»
15 years 8 months ago
Multi-finger interactions with papers on augmented tabletops
Although many augmented tabletop systems have shown the potential and usability of finger-based interactions and paper-based interfaces, they have mainly dealt with each of them ...
Son Do-Lenh, Frédéric Kaplan, Akshit...
137
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ECCV
2006
Springer
16 years 3 months ago
A Boundary-Fragment-Model for Object Detection
The objective of this work is the detection of object classes, such as airplanes or horses. Instead of using a model based on salient image fragments, we show that object class det...
Andreas Opelt, Axel Pinz, Andrew Zisserman
ICPR
2008
IEEE
16 years 3 months ago
EK-SVD: Optimized dictionary design for sparse representations
Sparse representations using overcomplete dictionaries are used in a variety of field such as pattern recognition and compression. However, the size of dictionary is usually a tra...
Raazia Mazhar, Paul D. Gader
ECCV
2010
Springer
15 years 3 months ago
Descriptor Learning for Efficient Retrieval
Many visual search and matching systems represent images using sparse sets of "visual words": descriptors that have been quantized by assignment to the best-matching symb...