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RTAS
2008
IEEE
15 years 8 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
117
Voted
3DPVT
2006
IEEE
194views Visualization» more  3DPVT 2006»
15 years 8 months ago
Histogram Matching for Camera Pose Neighbor Selection
A prerequisite to calibrated camera pose estimation is the construction of a camera neighborhood adjacency graph, a connected graph defining the pose neighbors of the camera set....
Kevin L. Steele, Parris K. Egbert, Bryan S. Morse
138
Voted
ICPR
2006
IEEE
16 years 3 months ago
Adaptive Feature Integration for Segmentation of 3D Data by Unsupervised Density Estimation
In this paper, a novel unsupervised approach for the segmentation of unorganized 3D points sets is proposed. The method derives by the mean shift clustering paradigm devoted to se...
Marco Cristani, Umberto Castellani, Vittorio Murin...
GECCO
2006
Springer
179views Optimization» more  GECCO 2006»
15 years 5 months ago
Parisian evolution with honeybees for three-dimensional reconstruction
This paper introduces a novel analogy with the way in which honeybee colonies operate in order to solve the problem of sparse and quasi dense reconstruction. To successfully solve...
Gustavo Olague, Cesar Puente
176
Voted
ICCV
1995
IEEE
15 years 5 months ago
Geodesic Active Contours
A novel scheme for the detection of object boundaries is presented. The technique is based on active contours evolving in time according to intrinsic geometric measures of the imag...
Vicent Caselles, Ron Kimmel, Guillermo Sapiro