Motion compensated error of the static text in the frame rate conversion (FRC) is most annoying artifact because people cannot read it. In this paper, we present a novel static te...
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Abstract. The lack of eye contact in desktop video teleconferencing substantially reduces the effectiveness of video contents. While expensive and bulky hardware is available on th...
Digital videos are increasingly adopted in various multimedia applications where they are usually broadcasted or transmitted as video streams. Continuously monitoring copies on the...
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...