This paper presents a novel approach for estimating the shortest
Euclidean distance from a given point to the corresponding
implicit quadric fitting surface. It first estimates t...
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
We propose a novel probabilistic framework for learning
visual models of 3D object categories by combining appearance
information and geometric constraints. Objects are
represen...
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
In this paper, we propose a novel framework to represent visual information. Extending the notion of conventional image-based rendering, our framework makes joint use of both ligh...
Remo Ziegler, Simon Bucheli, Lukas Ahrenberg, Marc...