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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 1 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
CGF
2006
148views more  CGF 2006»
14 years 9 months ago
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a nov...
Akiko Yoshida, Rafal Mantiuk, Karol Myszkowski, Ha...
ALIFE
2002
14 years 9 months ago
Bioinspired Engineering of Exploration Systems for NASA and DoD
A new approach called bioinspired engineering of exploration systems (BEES) and its value for solving pressing NASA and DoD needs are described. Insects (for example honeybees and ...
Sarita Thakoor, Javaan S. Chahl, Mandyam V. Sriniv...
BMCBI
2011
14 years 4 months ago
Bio: : Phylo - phyloinformatic analysis using Perl
Background: Phyloinformatic analyses involve large amounts of data and metadata of complex structure. Collecting, processing, analyzing, visualizing and summarizing these data and...
Rutger A. Vos, Jason Caravas, Klaas Hartmann, Mark...
ICCV
2011
IEEE
13 years 9 months ago
Informative Feature Selection for Object Recognition via Sparse PCA
Bag-of-words (BoW) methods are a popular class of object recognition methods that use image features (e.g., SIFT) to form visual dictionaries and subsequent histogram vectors to r...
Nikhil Naikal, Allen Y. Yang, S. Shankar Sastry