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» A Novel Volume Constrained Smoothing Method for Meshes
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CVPR
2007
IEEE
16 years 1 months ago
Accurate, Dense, and Robust Multi-View Stereopsis
: This paper proposes a novel algorithm for calibrated multi-view stereopsis that outputs a (quasi) dense set of rectangular patches covering the surfaces visible in the input imag...
Yasutaka Furukawa, Jean Ponce
VISUALIZATION
1997
IEEE
15 years 3 months ago
Dynamic smooth subdivision surfaces for data visualization
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
Chhandomay Mandal, Hong Qin, Baba C. Vemuri
ICPR
2006
IEEE
16 years 25 days ago
Video Completion for Perspective Camera Under Constrained Motion
This paper presents a novel technique to fill in missing background and moving foreground of a video captured by a static or moving camera. Different from previous efforts which a...
Yuping Shen, Fei Lu, Xiaochun Cao, Hassan Foroosh
TVCG
2011
163views more  TVCG 2011»
14 years 6 months ago
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations
—This paper describes a complete system to create anatomically accurate example-based volume deformation and animation of articulated body regions, starting from multiple in vivo...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
TVCG
2008
92views more  TVCG 2008»
14 years 11 months ago
High-Quality Rendering of Quartic Spline Surfaces on the GPU
Abstract-- We present a novel GPU-based algorithm for highquality rendering of bivariate spline surfaces. An essential difference to the known methods for rendering graph surfaces ...
Gerd Reis, Frank Zeilfelder, Martin Hering-Bertram...