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» A Parallel General Game Player
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ATAL
2008
Springer
15 years 5 months ago
Solving two-person zero-sum repeated games of incomplete information
In repeated games with incomplete information, rational agents must carefully weigh the tradeoffs of advantageously exploiting their information to achieve a short-term gain versu...
Andrew Gilpin, Tuomas Sandholm
160
Voted
ACMACE
2004
ACM
15 years 9 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
117
Voted
NETGAMES
2004
ACM
15 years 9 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
153
Voted
WINE
2005
Springer
179views Economy» more  WINE 2005»
15 years 9 months ago
A Graph-Theoretic Network Security Game
Consider a network vulnerable to viral infection. The system security software can guarantee safety only to a limited part of the network. Such limitations result from economy cos...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
15 years 10 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...