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EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CG
2008
Springer
14 years 11 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
SC
1995
ACM
15 years 3 months ago
Input/Output Characteristics of Scalable Parallel Applications
Rapid increases in computing and communication performance are exacerbating the long-standing problem of performance-limited input/output. Indeed, for many otherwise scalable para...
Phyllis Crandall, Ruth A. Aydt, Andrew A. Chien, D...
IEEEPACT
1999
IEEE
15 years 4 months ago
Memory System Support for Image Processing
Image processing applications tend to access their data non-sequentially and reuse that data infrequently. As a result, they tend to perform poorly on conventional memory systems ...
Lixin Zhang, John B. Carter, Wilson C. Hsieh, Sall...
CLOUDCOM
2010
Springer
14 years 9 months ago
An Interface Design for Future Cloud-Based Visualization Services
The pervasive concept of cloud computing suggests that visualization, which is both data and computing intensive, is a perfect cloud computing application. This paper presents a s...
Yuzuru Tanahashi, Cheng-Kai Chen, Stephane Marches...