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CGF
2004
165views more  CGF 2004»
13 years 6 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
ICPR
2000
IEEE
14 years 7 months ago
Cooperation between Level Set Techniques and Dense 3D Registration for the Segmentation of Brain Structures
This paper presents a cooperative strategy between volumetric registration and segmentation. The segmentation method is based on the level set formalism. Starting from an initial ...
C. Baillard, Pierre Hellier, Christian Barillot
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 10 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
EMMCVPR
2005
Springer
13 years 12 months ago
Deformable-Model Based Textured Object Segmentation
Abstract. In this paper, we present a deformable-model based solution for segmenting objects with complex texture patterns of all scales. The external image forces in traditional d...
Xiaolei Huang, Zhen Qian, Rui Huang, Dimitris N. M...
ICPR
2008
IEEE
14 years 24 days ago
Face super-resolution using 8-connected Markov Random Fields with embedded prior
In patch based face super-resolution method, the patch size is usually very small, and neighbor patches’ relationship via overlapped regions is only to keep smoothness of recons...
Kai Guo, Xiaokang Yang, Rui Zhang, Guangtao Zhai, ...