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» A Pattern Approach to Interaction Design
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HCI
2009
14 years 11 months ago
The Five Commandments of Activity-Aware Ubiquitous Computing Applications
Recent work demonstrates the potential for extracting patterns from users' behavior as detected by sensors. Since there is currently no generalized framework for reasoning abo...
Nasim Mahmud, Jo Vermeulen, Kris Luyten, Karin Con...
139
Voted
MOBICOM
2006
ACM
15 years 7 months ago
VanetMobiSim: generating realistic mobility patterns for VANETs
In this paper, we present and describe VanetMobiSim, a generator of realistic vehicular movement traces for telecommunication networks simulators. VanetMobiSim mobility descriptio...
Jérôme Härri, Fethi Filali, Chri...
119
Voted
ATAL
2011
Springer
14 years 1 months ago
Trust as dependence: a logical approach
We propose that the trust an agent places in another agent declaratively captures an architectural connector between the two agents. We formulate trust as a generic modality expre...
Munindar P. Singh
ATAL
2009
Springer
15 years 3 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
90
Voted
TVCG
2008
95views more  TVCG 2008»
15 years 1 months ago
A Taxonomy of 3D Occlusion Management for Visualization
While an important factor in depth perception, the occlusion effect in 3D environments also has a detrimental impact on tasks involving discovery, access, and spatial relation of o...
Niklas Elmqvist, Philippas Tsigas