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» A Pattern Approach to Interaction Design
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EUROMICRO
2009
IEEE
15 years 9 months ago
Using Design Patterns for Refactoring Real-World Models
— Many software development methodologies are based on modeling the real world. In some of these methodologies, real-world models are gradually transformed into software models, ...
Hamed Yaghoubi Shahir, Ehsan Kouroshfar, Raman Ram...
IEE
2002
113views more  IEE 2002»
15 years 2 months ago
Framework based on design patterns for providing persistence in object-oriented programming languages
Abstract. This paper describes an approach to providing object persistence in object-oriented programming languages without modifying the run-time system or the language itself. By...
Jörg Kienzle, Alexander B. Romanovsky
BIBE
2004
IEEE
115views Bioinformatics» more  BIBE 2004»
15 years 6 months ago
Discovering Novel Interacting Motif Pairs from Large Protein-Protein Interaction Datasets
Current motif discovery methods can only detect individual motifs in groups of protein sequences--they do not discover potentially-interacting motif pairs underlying the interacti...
Soon-Heng Tan, Wing-Kin Sung, See-Kiong Ng
ITNG
2008
IEEE
15 years 9 months ago
A Minimalist Visual Notation for Design Patterns and Antipatterns
Achieving a quality software system requires UML designers a good understanding of both design patterns and antipatterns. Unfortunately, UML models for real systems tend to be huge...
Demis Ballis, Andrea Baruzzo, Marco Comini
125
Voted
IAT
2006
IEEE
15 years 9 months ago
Designing Commitment-Based Agent Interactions
A key property of agents is that they are social, and hence the design of agent interactions is a crucial part of an agentoriented software engineering methodology. Agent interact...
Michael Winikoff