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AIIDE
2009
15 years 3 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
KDD
2008
ACM
178views Data Mining» more  KDD 2008»
16 years 2 months ago
Training structural svms with kernels using sampled cuts
Discriminative training for structured outputs has found increasing applications in areas such as natural language processing, bioinformatics, information retrieval, and computer ...
Chun-Nam John Yu, Thorsten Joachims
SIGIR
2005
ACM
15 years 7 months ago
Boosted decision trees for word recognition in handwritten document retrieval
Recognition and retrieval of historical handwritten material is an unsolved problem. We propose a novel approach to recognizing and retrieving handwritten manuscripts, based upon ...
Nicholas R. Howe, Toni M. Rath, R. Manmatha
BMCBI
2004
124views more  BMCBI 2004»
15 years 1 months ago
The Molecular Pages of the mesotelencephalic dopamine consortium (DopaNet)
Background: DopaNet http://www.dopanet.org is a Systems Biology initiative that aims to investigate precisely and quantitatively all the aspects of neurotransmission in a specific...
Nicolas Le Novère, Marco Donizelli
CORR
2004
Springer
180views Education» more  CORR 2004»
15 years 1 months ago
Self-Organized Stigmergic Document Maps: Environment as a Mechanism for Context Learning
Social insect societies and more specifically ant colonies, are distributed systems that, in spite of the simplicity of their individuals, present a highly structured social organi...
Vitorino Ramos, Juan J. Merelo Guervós