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» A Pattern for Secure Graphical User Interface Systems
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CHI
2011
ACM
14 years 9 months ago
More than skin deep: measuring effects of the underlying model on access-control system usability
In access-control systems, policy rules conflict when they prescribe different decisions (ALLOW or DENY) for the same access. We present the results of a user study that demonstr...
Robert W. Reeder, Lujo Bauer, Lorrie Faith Cranor,...
174
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NETGAMES
2006
ACM
16 years 3 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
OOPSLA
2007
Springer
16 years 8 days ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
WORDS
2002
IEEE
15 years 11 months ago
Meta-Programming Techniques for Distributed Real-time and Embedded Systems
Commercial off-the-shelf (COTS) middleware increasingly offers not only functional support for standard interfaces, but also the ability to optimize their resource consumption pat...
Joseph K. Cross, Douglas C. Schmidt
VRML
1998
ACM
15 years 10 months ago
3D Product Presentation Online: The Virtual Design Exhibition
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...
J. Dauner, Jürgen Landauer, E. Stimpfig, D. R...