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» A Performance Process Maturity Model
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EGH
2003
Springer
15 years 5 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
DATE
2010
IEEE
193views Hardware» more  DATE 2010»
15 years 4 months ago
Coordinated resource optimization in behavioral synthesis
Abstract—Reducing resource usage is one of the most important optimization objectives in behavioral synthesis due to its direct impact on power, performance and cost. The datapat...
Jason Cong, Bin Liu, Junjuan Xu
HICSS
2002
IEEE
119views Biometrics» more  HICSS 2002»
15 years 4 months ago
A New Buffer Management Scheme for Multimedia Terminals in Broadband Satellite Networks
In the recent years, there has been a growing interest in broadband satellite networks. Broadband satellite networks are designed to provide the required qualify of service (QoS) ...
Mahnoosh Mobasseri, Victor C. M. Leung
ICPP
2002
IEEE
15 years 4 months ago
Software Caching using Dynamic Binary Rewriting for Embedded Devices
A software cache implements instruction and data caching entirely in software. Dynamic binary rewriting offers a means to specialize the software cache miss checks at cache miss t...
Chad Huneycutt, Joshua B. Fryman, Kenneth M. Macke...
EICS
2009
ACM
15 years 4 months ago
Adapting ubicomp software and its evaluation
We describe work in progress on tools and infrastructure to support adaptive component-based software for mobile devices— in our case, Apple iPhones. Our high level aim is ‘de...
Malcolm Hall, Marek Bell, Alistair Morrison, Stuar...
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