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» A Perspective on Component Refinement
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ICDE
2009
IEEE
160views Database» more  ICDE 2009»
16 years 1 months ago
MatchUp: Autocompletion for Mashups
A mashup is a Web application that integrates data, computation and GUI provided by several systems into a unique tool. The concept originated from the understanding that the numbe...
Serge Abiteboul, Ohad Greenshpan, Tova Milo, Neokl...
SI3D
1999
ACM
15 years 4 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
CG
2005
Springer
14 years 11 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
CGF
2002
107views more  CGF 2002»
14 years 11 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
GRAPP
2009
16 years 3 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos