Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
— This paper presents a visual attention mechanism for the acquisition of landmarks in an arbitrary scene. The proposed mechanism consists of two consecutive selection stages. Th...
Object grasping is a typical human ability which is widely studied from both a biological and an engineering point of view. This paper presents an approach to grasp synthesis inspi...
Abstract. Understanding relationships and commonalities between digital contents based on metadata is a difficult user task that requires sophisticated presentation forms. In this ...
Steffen Lohmann, Philipp Heim, Lena Tetzlaff, Thom...
The increasing availability of GPS-enabled devices is changing the way people interact with the Web, and brings us a large amount of GPS trajectories representing people's lo...