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» A Polynomial-Time Algorithm for Action Graph Games
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WINE
2005
Springer
179views Economy» more  WINE 2005»
13 years 11 months ago
A Graph-Theoretic Network Security Game
Consider a network vulnerable to viral infection. The system security software can guarantee safety only to a limited part of the network. Such limitations result from economy cos...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
APPROX
2011
Springer
242views Algorithms» more  APPROX 2011»
12 years 6 months ago
New Tools for Graph Coloring
How to color 3 colorable graphs with few colors is a problem of longstanding interest. The best polynomial-time algorithm uses n0.2072 colors. There are no indications that colori...
Sanjeev Arora, Rong Ge
AAAI
2010
13 years 7 months ago
Coalitional Structure Generation in Skill Games
We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games (Bachrach and Rosenschein 2008). In CSGs, the valu...
Yoram Bachrach, Reshef Meir, Kyomin Jung, Pushmeet...
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
13 years 11 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
13 years 11 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman